American Truck Simulator Is NOW BIGGER

SCS Software have today updated their blog with some awesome news regarding the ATS World Rescale.

SCS Software stated that they have finished their world rescale which has taken roughly six months. The blog post also goes on to say that the reworked road network is much closer to reality and that they feel they have made another big step on the quest to show the United States as they really are, as they can be seen by truck drivers in real life.
There was also a new video posted which you can see above this post.
The changes are quite extensive, with the different world scale comes also a longer day-night cycle and rebalancing of the economy, so the gaming experience is changing way more than would be expected through “mere patch” of an existing game. If you want a small refresher on the changes, check out the relevant blog topics below:

The Rescale – basic pillars of the project and the reasons for its creation

American Truck Simulator Rescale Screenshots – screenshots from rescale project

American Truck Simulator Rescale Screenshots #2 – the second series of screenshots

ATS World Rescale Open Beta – notes for open beta 1.5 update and main features

Rescaled map main features:

  • Scale 1:35 → 1:20 – 1,75x larger map
  • Hundreds of miles of new longer roads
  • A new city – Santa Maria
  • Completely reworked city – Oxnard
  • Reworked roadsystem topology:
    • New Interstate I-580 and I-80 connections
    • I-5 near LA topology corrected
    • I-5 Redding topology corrected
    • New stretch of CA-101
  • Correct interstate junctions – no more same level crossing, freeways exiting on itself, etc
  • 28 reworked or new junctions – most notably – Reno, San Francisco, San Diego, L.A.
  • 6 new custom rest areas – truckstops
  • More accurate height profiles – new steeper climbs and descends
  • Famous recognizable landscape landmarks: Donner pass, Grapevine, Kumeyaay highway, Picachio peak, Humphreys peak, Cajon pass

ATS 1.5 patchnotes
Main features

  • Map rebuilt in 1:20 scale
  • Upgrade Shop and Truck Browser Search Tool
  • New chassis options (6×2 & 6×2 Midlift)

Game

  • Adjustable interior FOV per truck
  • Weigh station UI behavior made more real
  • Truck repair/refuel performed by hired driver cost money, included in logs
  • Added informational dialog showing when game detects upgrade or downgrade
  • Added pounds + short tonnes as weight unit option
  • Add possibility to buy driver and co-driver plate in truck dealer
  • Online job offer: Replaced refresh button with browse jobs
  • Better trailer air pressure simulation
  • Low air warning should only be active with running engine
  • Parking brake mechanical safeguard on low air added
  • Revised rolling resistance computations
  • Hired driver use same math for eco skill as player
  • Added selector modes to shift layout, correct detection of split shifts (advanced mode)
  • Adaptive shifting logic improved
  • Mod manager: Added link to load game screen in case game crashed and user has at least one mod activated
  • Mod manager: Added possibility of setting profile by name and by user profile pointer
  • Mod manager: Added dlc dependency list to mod manifest
  • Prevent to AI trucks disappearing in players view
  • Tweaked traffic spawn frequencies

MOD

  • Changed map parameters (climate_profile, map_data)
  • Moddable interior camera zoom parameters. (speed, factor)
  • 1 degree rotation on Ctrl + R, 90 degree rotation on Home
  • Merged editable sign and sign dialog
  • Refresh sign template and its model from content browser
  • Added letter-spacing to sign editor
  • Store content browser navigation history
  • Support for day/nigh effect switching and child hookups for lod_model_hookup_u
  • Undo of veg sphere manipulation

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