Human: Fall Flat To Hit PS4 and Xbox One This Spring – First Teaser Gameplay of New Content

This Spring, console gamers can experience a humorous, dreamlike world filled with physics-defying and rule-breaking hilarity with the upcoming launch of the unique puzzle game Human: Fall Flat from developer Tomas Sakalauskas and publisher Curve Digital.

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In Human: Fall Flat, players escape surreal dreamscapes by solving open-ended puzzles while struggling with intentionally unsteady controls that result in hysterical clumsiness and potentially endless falling. The game will release onto PlayStation 4 and Xbox One with additional content, brand new puzzles and bespoke customization options. Those interested in a sneak peek of the new content can join Curve Digital at GDC in booth 1416, at PAX East in booth 22125 or at South by Southwest.

After releasing on Steam last year to considerable consumer praise, Human: Fall Flat became a YouTube phenomenon, garnering more than 70 million cumulative views thanks to the game’s hilarious gameplay that had people discover their own solutions to overcome obstacles – often there are many ways to reach each level’s exit.

Playing as Bob, players control his basic movements, but operate his arms independently, making it challenging to traverse this beautiful yet deadly world and interact with objects that can be used to solve the level. Bob can pull stuff. He can push stuff. He can kick stuff. He can carry stuff. He can climb stuff. He can break stuff. And he can use stuff on other stuff to make even more stuff happen, but these actions aren’t so easy with flopping arms. Players who learn to master Bob’s movement will unlock a wealth of opportunities to break the rules and beat the levels. For even more fun, players can work together as best they can to solve the puzzles in co-op mode.

Millions of people have played or watched Human: Fall Flat and there is one thing that we can all agree upon – it’s just a really fun game

Whether you’re playing or watching, seeing Bob clumsily struggle with the most basic of physical movements makes for a side-splitting experience.

– Tomas Sakalauskas, developer of Human: Fall Flat.

For more information on Human: Fall Flat’s console versions, please visit the game’s website, or Curve Digital’s Facebook and Twitter pages.

Note: the additional content from the console versions will be rolled into the Steam version shortly after release.

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